Unit 9

Unity 9 Context:

(Include various screenshots to illustrate your comments)

Project title: zombie unity game

Format: 3d unity

Describe the product you produced?(Describe your full production process, in detail- This includes your initial ideas, ways you conducted primary and secondary research, pre production planning, production and post production stages )

My game is a zombie game where the character originally escapes zombie horde chasing him however he needed to leave his home town of Brimwater due to the zombies taking over Brimwater completely who are led by Ethan Graves who manages to break through the closet what was enclosed by rubble due to the reactor shutting down and malfunctioning and rules over the zombies by his command. The zombies became undead because of radiation due to some nukes being exploded both sides decided to stop however it some of the radiation managed to end up at brimwater where they made the people working the reactor unconscious until they became zombies however this is where Graves becomes commander of the zombies where his brain is only affected to the point that he is still 100% conscious but still has the hunger of brains as a zombie and is able to communicate with the other zombies to take over Brimwater. While Joshua (the player character) is running from the zombies and eventually out runs them he ends up at a farm now where a farmer named Ruth lives where he gives hospitality to Joshua now its up to the player to take back Brimwater. The reason I made this zombie game is because I felt like action and horror are really popular genres to young adults because games like resident evil are popular among young adults this is shown with my Microsoft forms with people saying to my question "is this a type of game you would play if so why if not why not most common answer being" "Yes because I'm a fan of the horror genre"

With the planning I used a gannt chart what included how many hours each project will take and how much is done

My initial ideas came from a film called shaun the dead and world of warcraft shaun the dead because the characters are laid back despite the midst of chaos and world of warcraft for the style of zombie

Secondary research I included things like assets to make my game like the houses the roads

Pre production: I made story boards and I researched our focus group and that's how I ended up making a action horror game at the same time made a Gannt chart where I could track things what I have completed

Production: I made a unity game what is action horror based where the player has to eliminate Ethan graves to win the game and the town is called Brimwater

Post production: not applicable.

How have you contextualised your product?(Gender, race, class/ background of your product/ audience expectations)

I have contextualised because people are mostly male audience in the group some people do and don't have jobs but I presume they aren't high paying so I went with a more free game feel like most zombie games

What aspects of your product went well?(Describe 6 or more things that went well in the planning, production, and editing stages of your project)

I like the lore behind the game with Joshua having to run from his home then come back to take over and defeat graves and his zombies

I like the housing asset because it makes Brimwater looks haunted and cursed because there's no one to maintain Brimwater buildings and structures

I like how I made the country side with the tree assets and the mbs tool what I was able to make the barn out of because its suppose to represent a safe place for Joshua

I liked how I made the reactor where graves starts at because its muddy and a Gray area because its suppose to show where the evil has started or the epicentre of Ethan's chaos

I like the textures that I included because I was able to make Brimwater floor into concrete the reactor area floor into mud to show the ground being destroyed and the country side look green I done this so the player can separate what place is which.

What feedback did you receive from your target audience?(Describe in detail what feedback you received and your responses to your feedback. For example- Do you agree with the feedback you received? Was it helpful?)

On the Microsoft form my audience is wanting me to make the sky dark so that is what I will do

What would you do differently? ( provide at least several critical responses in terms of what you would have done now that you have reflected on your completed project)

I would of liked to of worked in a group so that I would of made more ideas and include more creative ideas into the game and to of made the Microsoft forms earlier so I could have had more advise from my focus group.


Story Board unit 9

Risk assessment

License for my work

Licenses:

I need is for unity to create the game itself with all the versions of unity.

music for the background.

Character creation and hostile creation: I don't know what I will be using at this time but most likely there will be a licence needed.

Game script

Stage director: Joshua is currently a gun to his chest with his body still in anticipation of the arrival of the zombie horde.

Joshua: was that a zombie?

Zombie one: growling sounds

Zombie two: Braaaaains

Zombie three: growling sound

Joshua: that sure is

Stage director: Joshua aims his rifle towards the zombies and starts to shoot

Joshua: shoot and reloading sound affect

Zombie one: Dies

Zombie two: Dies

Zombie three: calls for help by growling louder

Narrator: despite eliminating zombie one and two, zombie three called for help and there is now an entire army of them coming towards Joshua.

Joshua: fuck (running sound affect)

Zombies: growling sounds then it gets louder when they notice Joshua sprinting away

Narrator: this continues until he reaches the farm and the zombies give up and then Joshua meets someone who can help him.

Ruth: stairs into the distance towards the panting Joshua.

Joshua: (out of breath)

Ruth: need a place to stay?

Joshua: yes please they are everywhere.

Ruth: can't do much about that, do you want to get something to eat?

Joshua: Sure

Narrator: Ruth and Joshua make a campfire inside the barn and they cooked a stew under the fire with a pot with the smell of onion and smoke filling the air.

Joshua do you have any weaponry that I could use I would like to return eventually and fight the rest of the zombie horde.

Ruth: yeah, I might have a few things

Stage direction: Ruth hands Joshua different options of weapons to Joshua however he is only able to take one so Joshua takes a automatic rifle and returns his own rifle to ruth.

Joshua: hmmm, I will take the automatic rifle

Ruth: here you go then.

Joshua: (reloading sound affect)

Narrator: meanwhile Joshua was enjoying the hospitality of Ruths Barn a new threat has emerged with Ethan Graves being able to Control hordes of zombies at will.

Ethan Graves: Mwuahaha I have the power to eliminate humanity.

Zombies: growling in agreement of Ethan graves statement.

Narrator: Joshua and Ruth after the discussion decided to go to sleep.

Joshua: snoring

Ruth: snoring

Birds: chirping

Rooster: there morning sound

Ruth: wakes up

Joshua: Wakes up

Joshua: thanks for the food and weapon now its time to head off.

Ruth: Goodbye

Narrator: its up to you now player to free Brimwater from the tyranny of Ethan Graves and brainless ghouls that are under his command.

Part one dialog:

Joshua: feet stomping on mud

Crow: noise

Part two:

Human: HELP

Joshua: (gunshots)

Zombies: growling sound

Narrator despite Joshua removing the zombies the human still died

Part three:

Narrator: the player has entered Brimwater and is now having to fight off the zombies

Joshua: (gun sound affect)

Zombie: (screeching sounds)

Part four:

Narrator: after the player has killed a large amount of the zombies he takes a breather and a close up happens and then it zooms out to the rest of the city.

Joshua: ok its time to get up

Part five:

Narrator: Joshua after going through even more zombies he eventually sees Eathen Graves

Joshua: GRAVES, I AM HERE TO KILL YOU AND YOUR ARMY

Graves: I would like to see you try

Sound effect: dramatic background music.

Part six:

Narrator: eventually Joshua gets through the zombie horde to get to Graves to shoot him.

Joshua: deep sigh of relief, finally.

Narrator:all the zombies crumble into bits of flesh and collapse.


Game concept

what game the audience would like

Audience:

Non religious

Non political

Uk born

Mostly male

17-25 average 19

Crawley based

50% jobs

Single

Film type action

Gaming

Music rock/pop

Focus group of the audience:

•How do you consume media:

•Social media, Youtube, netflix, streaming, TV, DVD, video games, comics/graphic novels, cinema.

•What genres of film and TV do you watch regularly:

•Sci-fi, fantasy, horror, comedy, thriller.

•What TV/Films do you watch regularly:

•Gears of war, Baldurs Gate 3, The witcher, The walking dead, Fallout, Daredevil, Hot Fuzz, the Boys.

•What Political issues are you aware of:

•Brexit, European move towards right wing, The riots, Donald Trump,

•What social issues affect you directly:

•Conflict, racism, homophobia, transphobia, Pride.

•How many have a part time job - most of you

•What do you spend your money on:

•Savings, food, clothes, microtransactions, videogames, streaming services.

•How old are your mobile phones - 2+ years

•What do you use your phones for:

•Social media, music, messaging, photos and screenshots,

•How often do you socialise:

•At least once a week.

•Do you have a large friend group – 15%

•How often to you consume media – everyday

•What do feel is missing from the media that you consume:

•Nothing.

Ideas from the audience:

•Looking at the audience its going to be a action game that is going to be at an affordable price

•The game would have inspiration from games like call of duty with it being a 1st person shooter

•Game style type is unknown because we can make a game like sea of thieves what's more cartoony or we can have a game like call of duty that looks more real

•The idea of sci fi game I like because I can make a game from a star wars genre

•Audio would be inspired by ac/dc being it majority rock fans in the audience

•Due to the audience being non political it would rule out any games that involve controversy like fallout

•The audience mostly being uk we could include famous uk voice actors or people who are popular for example the rock who was born outside the uk but is famous

•Religion doesn't change the game idea also with the class being majority non religious

•Updated with focus group involved:

•With the audience preferring sci fi we would create the game based around it

•A horror game could come in or at the very least the design of the game being of that of something like resident evil

•Due to the focus group preferring films that include swords I would take that idea into account and could have a pirate like or adventure game

•Politics wont be involved in the game due to the group previously not liking the idea of it despite knowing what is happening around the world

•Could include some aspects of social issues however it could inter link with politics

•With the focus group wanting more part time jobs we could potentially increase the price in a later point

•We could introduce microtransactions to things like different outfits the character can wear or things the character can design like have a cannon design that you cant get or unless you have it if we do go for a more realistic sea of thieves genre but include things like mythical creatures

•With majority of the focus group using there phones as social media we could include a bonus if they advertise it on there page such as a boost of some kind or a advantage to start off with

•With a majority of the focus group being social we could include merchandise later in the life of the game

Reason of the lore

•The reason why I choose an action horror game with zombies is because our target audience is young adults and it lacks controversy what a lot of people in group don't want with the lack of interest in politics.

•Things like Shaun the dead is popular in the uk where the settings will be similar and that will show a place that is similar like Crawley as a town

•Wont be including a large group of people all at once or unless the character wants to interact with people with the class having a 15% large friend group

•One thing that I didn't include is swords as a main weapon however you are still able to use things like batons for close range combat

•game will include adventure like games from fallout but the layout will be like Crawley like having things like Gatwick airport the town centre leisure areas like k2 and wilderness of the outskirts of Crawley

•I added smart zombies to have a main antagonist commanding a horde of zombies other than just a mindless horde and gives the player a target to aim at

Antagonist

•The main commander of the horde of zombies is called Ethan graves.

•Graves lore is that he worked in a factory that got radiated however before that he was locked in a closet without anyone to help him and eventually died with the lack of water and then when the reactor exploded with Ethan not being on site the reactor imploded and everyone turned however graves is the main antagonist out of all of them.

•Graves escaped the closet by commanding the near by undead to help him rip down the door and helped him escape.

Antagonist: world of Warcraft undead can be a inspiration with the body being not completely rotted away and it shows that it was a human but he still craving brains to survive but is smart and conscious enough to understand what he's doing.

Average zombie: the inspiration will come from plants vs zombies because its recognisable that it is a zombie however the art style will be more of the world of warcraft because I believe that he plants vs zombies is too cartoony

Magic zombie: this is another world of warcraft inspiration because it has the perfect art style and has different types of undead and I'm using the ghoul as the example because it shows that they aren't smart enough to control themselves when shapeshifting into dust with the missing limbs being caught while chasing brains.

Protagonist: the protagonist would be inspired by Shaun the dead because it's a recognisable popular character and with the audience being able to recognise him.

The farmer ruth: ruth is a stereotypical farmer with a pitchfork that owns the farm that Joshua left to escape the zombies from the town itself.

Inspiration: mood board

Mechanics

•The player movement would include:

Walking, sprinting, climbing fighting:

•If the character is holding a gun he would be able to aim it at an enemy and some weapons would have scopes like snipers

•The player can hold other things not just guns the player can hold bombs and types of med kit if the character is low on health

•Settings wise the player would be able to change it but it would be the average wasd keys if he is walking and the spring would be control key

•The game is quest based that can contain side quests like mentioning the Winchester pub as a easter egg the end game is where you kill Ethan graves then the undead will become statues and would crumble into little bits of flesh and bones

Ideas of the map itself
•The map is inspired by Crawley due to it being a majority where everyone lives within the audience so this would include a high street where the pubs are and the main centre where Ethan graves conducts his terror outside of that is where the player starts in the farm however its nearby a nuclear reactor where the horde of zombies will be slowly advancing to your position however they can still feel that you are a survivor north to the farm is the reactor that I was talking about where graves was locked in however he has abandoned that position but has left a sizable army of undead force. •The town name will be called Brimwater.

Cultural aspects of my game

With the game being based on Shuan the dead and Chernobyl I have 3 aspects that I have come up with what is relevant with my game.

Shaun the dead shows the British attitude on a bad situation where people don't care and carry on with there day no matter what.

Chernobyl comes from the fact that the reactors create zombies from the radiation and some fallout from some nuclear bombs and it's the most well known nuclear reactor disaster and there was even a tv series about it with Chernobyl.

The average zombie film it includes loads of zombies and a destroyed city and that's the backbone of my game idea.

Airplane context

Technological

•Despite there being no cgi or any modern technology involved they still included special effects such as sound effect what was popular around that era not just within the airplane series and this film as it self

Economic

•Economically the film was on a tight budget despite being with paramount they only had $3.5 million to use to make the film despite that they made $171 million

Political

•There was references of the cold war when the piolet had flash backs of war. 

During the scene where they were in trouble and showing the TV as the main news source it showed stereotypes and what they thought of people at the time 

In the radio tower during the landing scene it shows people who are addicts are shown as crazy people as one of the radio people fall out the tower and this is relevant due to the war on drugs being relatively recent 

The jive scene

Cultural

The inspiration of this film came from zero hour what they thought was funny to include and produced there own ideas as well

News being spread via tv rather than social media as is it is

Back in the day the used radio boxes rather than a dj set in clubs in the staying alive scene

They used music to make the scene more dramatic for example where they have bring in the war piolet to control the plane who has never flew on a commercial plane

Smoking inside clubs are legal and common place compared to today where its illegal

Social and behavioral

The social and behavioral aspect of the film is chaotic due to the original captain being sick due to the fish and everyone on else on board who had fish got sick and when it was announced chaos erupted with people climbing over each other then calm resumed when they were able to get a autopilot 

Outside the airplane there's a scene with paparazzi with one of the people working to try and help land the plane what is even relatable today with famous people being swarmed when they are seen in public

People panicking over the airport terminal over the plane and moving at the same time to different terminals what is like today's time. 

Environmental

Then environment itself is on a plane where there is hazardous weather with rain and lightning with the filming aspect some parts would have been filmed in the airport as well and the most important part of the airport other than the plane shattering the glass was bringing a actual piolet into the communication area to contact the piolet who only knew how to fly small airplanes unlike a commercial plane

Outside of the film and the wider public aspect of it the environment wasn't a known issue like it is today

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